DTF Projects

What is live, what is growing, and where it belongs.

This roadmap follows the same release records used by DTFSeeds deployment. A game only appears as playable here when it has a public route; engineering builds and concepts stay separated until they pass the release gate.

15public browser games
4multiplayer tables
3game projects not yet promoted

Live platform

Four public destinations carry the DTF experience.

These are production surfaces, not concept pages.

Live

DTF Genetics

Breeding projects, lineage and generation context, current seed releases and the storefront.

Open Genetics →
Live

Teaching Healthy Cultivation

Start Here, Academy, Encyclopedia, subject libraries, visual learning, sources and practical cultivation education.

Open Learn →
Live

Cultivation Tools

GrowLens for records and measurements plus Grow Doc for structured plant-health evidence and differential reasoning.

Open Tools →
Live

DTF Game Hub

Public browser games, multiplayer tables and tracked game projects under one consistent destination.

Open Games →

Public game registry

The current playable catalog.

Every title below is registered as public. Route integrity is checked separately so a Play link cannot silently fall back to the Game Hub.

Play now

High IQ

Plant-science and cultivation knowledge challenge.

Play →
Play now

High Life

Life-path browser game from early grow decisions to legacy.

Play →
Play now

Seed Man: Sprout Run

Platforming vertical slice with hazards, collectibles and checkpoints.

Play →
Play now

Grower Conversations

Filterable discussion deck built for growers and cultivation groups.

Play →
Play now

High Land: The Sweet Escape

Cannabis-fantasy board race with HIT cards and special spaces.

Play →
Play now

Weedopolis: Strain City Edition

Strain-themed property strategy game.

Play →
Play now

Strain Showdown

Three-lane card battle using the eight-family strain roster.

Play →
Play now

THC Weekly Crossword

Cannabis and cultivation crossword puzzle experience.

Play →
Play now

Who Took It?

Browser deduction game built from the THC Guess Who project.

Play →
Play now

Terpocalypse: Grow Room From Hell

Retro browser action vertical slice set in The Veg Lab.

Play →
Play now

PhenoQuest: The Living Seed Vault

Genetics adventure with phenotype, breeding and Vault Garden systems.

Play →

Multiplayer

Four public multiplayer tables.

These routes are promoted only when their public navigation and deployment records agree.

Multiplayer

Burn Buds

Two-player 15×15 hidden-grid garden strategy.

Play →
Multiplayer

Bud or Bluff

2–10 players decide whether each outrageous strain name is real or invented.

Play →
Multiplayer

THC U Know

Shared cannabis-themed card-game table with server-authoritative multiplayer.

Play →
Multiplayer

Kush Kings Chess

Cannabis-branded online chess experience.

Play →

Development roadmap

Not public yet means no fake Play button.

These game projects remain outside the playable catalog until their visitor-facing release requirements are met.

Cannabis Fleet Battle

A separate 15×15 hidden-fleet engine has tested server-authoritative rules, but lobby transport, authenticated reconnect, multiplayer end-to-end testing, mobile QA and production art remain open.

Server engine alpha

Ganjumanji

Controlled preproduction project. It stays off the public game catalog until approved canonical implementation exists.

Preproduction

THC RPG

Concept-stage role-playing project. A production rules/data baseline and public browser build are still required.

Concept

Supporting projects

Important work that is not a public browser-game release.

Keeping these separate prevents internal systems and publishing projects from inflating the playable-game count.

Service

THC Discord Music Bot

Community voice-bot implementation requiring persistent service hosting and credentials.

Publishing

Happy Seed Stories

Plant-science story publishing system with controlled content and release workflow.

Internal

THC Content Engine

Source-controlled media-processing and publishing-package automation.

Release gate

Status must match the visitor experience.

Public navigation, deployment records, project status and the live route are validated as one release contract.

1 · Build

The core visitor flow works and the production package exists.

2 · Verify

Source, registry, route identity, responsive behavior and runtime checks pass.

3 · Promote

Only then does the game receive a public Play link and leave the development roadmap.