DTF Genetics
Breeding projects, lineage and generation context, current seed releases and the storefront.
Open Genetics →DTF Projects
This roadmap follows the same release records used by DTFSeeds deployment. A game only appears as playable here when it has a public route; engineering builds and concepts stay separated until they pass the release gate.
Live platform
These are production surfaces, not concept pages.
Breeding projects, lineage and generation context, current seed releases and the storefront.
Open Genetics →Start Here, Academy, Encyclopedia, subject libraries, visual learning, sources and practical cultivation education.
Open Learn →GrowLens for records and measurements plus Grow Doc for structured plant-health evidence and differential reasoning.
Open Tools →Public browser games, multiplayer tables and tracked game projects under one consistent destination.
Open Games →Public game registry
Every title below is registered as public. Route integrity is checked separately so a Play link cannot silently fall back to the Game Hub.
Plant-science and cultivation knowledge challenge.
Play →Life-path browser game from early grow decisions to legacy.
Play →Platforming vertical slice with hazards, collectibles and checkpoints.
Play →Filterable discussion deck built for growers and cultivation groups.
Play →Cannabis-fantasy board race with HIT cards and special spaces.
Play →Strain-themed property strategy game.
Play →Three-lane card battle using the eight-family strain roster.
Play →Cannabis and cultivation crossword puzzle experience.
Play →Browser deduction game built from the THC Guess Who project.
Play →Retro browser action vertical slice set in The Veg Lab.
Play →Genetics adventure with phenotype, breeding and Vault Garden systems.
Play →Multiplayer
These routes are promoted only when their public navigation and deployment records agree.
Two-player 15×15 hidden-grid garden strategy.
Play →2–10 players decide whether each outrageous strain name is real or invented.
Play →Shared cannabis-themed card-game table with server-authoritative multiplayer.
Play →Cannabis-branded online chess experience.
Play →Development roadmap
These game projects remain outside the playable catalog until their visitor-facing release requirements are met.
A separate 15×15 hidden-fleet engine has tested server-authoritative rules, but lobby transport, authenticated reconnect, multiplayer end-to-end testing, mobile QA and production art remain open.
Controlled preproduction project. It stays off the public game catalog until approved canonical implementation exists.
Concept-stage role-playing project. A production rules/data baseline and public browser build are still required.
Supporting projects
Keeping these separate prevents internal systems and publishing projects from inflating the playable-game count.
Community voice-bot implementation requiring persistent service hosting and credentials.
Plant-science story publishing system with controlled content and release workflow.
Source-controlled media-processing and publishing-package automation.
Release gate
Public navigation, deployment records, project status and the live route are validated as one release contract.
The core visitor flow works and the production package exists.
Source, registry, route identity, responsive behavior and runtime checks pass.
Only then does the game receive a public Play link and leave the development roadmap.