DTFGENETICSDREAM THE FUTURE
Teaching
Healthy Cultivation

DTF Projects

What is live, what is growing, and where it belongs.

This roadmap follows the same release records used by DTFSeeds deployment. A game only appears as playable here when it has a public route and canonical source owner; engineering builds and concepts stay separated until they pass the release gate.

24public browser games
2public multiplayer games
4release/runtime candidates

Live platform

Four public destinations carry the DTF experience.

These are production surfaces, not concept pages.

Live

DTF Genetics

Breeding projects, lineage and generation context, current seed releases and the storefront.

Open Genetics →
Live

Teaching Healthy Cultivation

Start Here, Academy, Encyclopedia, subject libraries, visual learning, sources and practical cultivation education.

Open Learn →
Live

Cultivation Tools

GrowLens for records and measurements plus Grow Doc for structured plant-health evidence and differential reasoning.

Open Tools →
Live

DTF Game Hub

Twenty-three public browser games, two public multiplayer games, and four tracked release/runtime candidates under one consistent destination.

Open Games →

Public game registry

The current playable catalog.

These 21 solo, local, strategy, puzzle and arcade titles plus the two multiplayer titles below make 24 public browser games in the canonical registry.

Play now

High IQ

Plant-science and cultivation knowledge challenge.

Play →
Play now

High Life

Life-path browser game from early grow decisions to legacy.

Play →
Play now

Seed Man

Full 20-level platform campaign across five worlds with phenotype powers, six bosses, checkpoints, approved Seed Man art, Three.js world rendering and local high scores.

Play →
Play now

Grow Room Confessions

Filterable discussion deck built for growers and cultivation groups.

Play →
Play now

High Land: The Sweet Escape

Cannabis-fantasy board race with HIT cards and special spaces.

Play →
Play now

Weedopolis: Strain City Edition

Strain-themed property strategy game.

Play →
Play now

Strain Showdown

Three-lane card battle using the eight-family strain roster.

Play →
Play now

THC Weekly Crossword

Cannabis and cultivation crossword puzzle experience.

Play →
Play now

Who Took It?

Browser deduction game built from the THC Guess Who project.

Play →
Play now

Terpocalypse

Retro browser action vertical slice set in The Veg Lab.

Play →
Play now

PhenoQuest

Genetics adventure with phenotype, breeding and Vault Garden systems.

Play →
Play now

Strain Match

Fast memory-matching game built around strain-family pairs.

Play →
Play now

Grow Room Bingo

Cannabis-themed browser bingo with a quick, readable card loop.

Play →
Play now

Lost in the Terps

Terpene-themed quick-play challenge with a compact session loop.

Play →
Play now

Mystery Strain

Deduction-style strain guessing game designed for short sessions.

Play →
Play now

Spin the Strain

Wheel-based quick game with strain outcomes and replayable spins.

Play →
Play now

Grow Room Defense

Arcade defense mini-game built around protecting the playfield.

Play →
Play now

Harvest Hustle

Fast time-management arcade shift with fictional batches, stations and combos.

Play →
Play now

Trichome Trials

Compact challenge game built for repeatable browser sessions.

Play →
Play now

Pheno Draft

Draft-and-select mini-game themed around phenotype choices.

Play →
Play now

High Lines

Quick pattern and line-building browser game.

Play →

Multiplayer

Two public multiplayer games.

Only routes promoted by the canonical public-navigation contract appear here. Multiplayer builds still awaiting production runtime or live acceptance remain in the candidate roadmap below.

Multiplayer

Burn Buds

Two-player 15×15 hidden-grid garden strategy. This is the public successor to the older Cannabis Fleet Battle scaffold.

Play →
Multiplayer

Bud or Bluff

2–10 players decide whether each outrageous strain name is real or invented.

Play →

Development roadmap

Not public yet means no fake Play button.

These four release/runtime candidates remain outside the public catalog until their visitor-facing deployment and exact live-verification requirements are met.

THC U Know

Playable locally, but the persistent Node runtime, public health/Socket.IO path, and two-browser reconnect/rematch acceptance still have to pass before promotion.

Runtime candidate

Kush Kings Chess

Playable locally, but production service configuration plus frontend/API/Socket.IO and two-browser/mobile multiplayer acceptance are still required.

Runtime candidate

Ganjumanji

The qualified package exists; production publication and exact live-route verification are still required before public promotion.

Release candidate

THC RPG — The First Seed

The qualified package exists; production publication and exact live-route verification are still required before public promotion.

Release candidate

Supporting projects

Important work that is not a public browser-game release.

Keeping these separate prevents internal systems and publishing projects from inflating the playable-game count.

Service

THC Discord Music Bot

Community voice-bot implementation requiring persistent service hosting and credentials.

Publishing

Happy Seed Stories

Plant-science story publishing system with controlled content and release workflow.

Internal

THC Content Engine

Source-controlled media-processing and publishing-package automation.

Release gate

Status must match the visitor experience.

Public navigation, canonical source ownership, deployment records, project status and the live route are validated as one release contract.

1 · Build

The core visitor flow works in its canonical repository and the production package exists.

2 · Verify

Source, registry, route identity, responsive behavior and runtime checks pass.

3 · Promote

Only then does the game receive a public Play link and leave the development roadmap.