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DTF Genetics Original Browser Game

STRAIN SHOWDOWN

Build the line. Make the selection. Evolve the keeper.

Choose your family

Eight play styles. One showdown.

This first playable ruleset uses the canonical 96-card Strain Showdown roster. Card-specific effect text is intentionally not finalized yet; family passives drive the prototype battle system.

Prototype record: 0 W / 0 L
Loading canonical 96-card roster…
Prototype ruleset v0.1

How Strain Showdown Works

1

Play a Base

Stage 1 Base cards enter an empty lane. They cost 1 Focus.

2

Make a Selection

Replace a same-family Stage 1 card with a Stage 2 Select card. It costs 2 Focus.

3

Raise an Elite

Replace a Stage 2 Select with a Stage 3 Elite. It costs 3 Focus.

4

Attack the Lane

Attacks normally cost 1 Focus. Damage hits the opposing card in that lane; an open lane damages the rival Garden.

5

Use Family Identity

Each family has one prototype passive based on its locked design identity.

6

Break the Garden

Reduce the rival Garden from 20 to 0. If the battle reaches 18 rounds, board strength breaks the tie.

This browser build is a gameplay prototype. The canonical 96-card roster is locked, while final per-card effect text, balance, art, and print rules remain separate release gates.